How to Take Criticism

For any creator, there’s probably nothing more anxiety inducing than the possibility of receiving criticism.  Sometimes the criticisms are expected, because the creator specifically asked for critiques and gave themselves time to mentally prepare.  Other times, the criticism is given unprompted and is somewhat vague, leaving the receiving end upset at the sudden comment.  Criticism in any form can be hard to take, whether you create YouTube videos, webcomics, stories, or whatever else.  However, it is important to be able to take criticism, as your public reaction to it can vastly affect your reputation.

How does one take criticism though?  Today, I’m going to walk you through my step-by-step guide on taking criticism.  Whether you’re a beginner or professional, I hope you will consider the points seriously so that you can be able to maintain a sparkly, shiny reputation in your industry.

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Rebel’s Writing Tips: Misc. Story No-Nos

Sometimes there are certain bad habits in writing that are really hard to talk about and categorize.  It’s just hard to find time to mention them; each topic, like world-building and exposition, has a bunch of more important components to speak on.  Nevertheless, there are habits that should be discussed and pointed out, as they can often be habits that ruin a potentially good story.  Today, I would like to share three of these and explain why they are bad habits to have.  If you aren’t an experienced story writer, I hope you’ll take these points to heart and learn from them.

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Rebel’s Writing Tips: Stories and the Exposition

Once long ago, I wrote a post about doing the middle of stories, something many people (including myself) struggle with.  However, before you can even get to the middle of a story, it’s kind of important that your story have a beginning.  Beginnings (or expositions) can, unfortunately, be equally hard, as this is your primary time to setup a lot of your story and what’s to come.  This is not to mention that this is also a primary time for you to lose readers right from the get-go, as the beginning is essentially the first impression handshake.  As such, for today’s writing tips I want to walk you through my basic guidelines for having a successful beginning that will put you into a good position for the rest of the story.  Always remember that these guidelines are simply suggestions, and every writer should do what works for them.  Additionally, this guide will be aimed more at beginners, so if you’re an advanced writer this might not be the article for you.

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Rebel’s Beginner’s Tips #2 for RPG Maker

Long, long ago in untold ages, I wrote about some beginner’s tips for making a game in RPG Maker.  They weren’t anything fancy, but useful items to know if you’ve never used the engine before.  It’s been a long while since I tackled the subject, though, so this week I thought I’d go back and talk about the topic again.  There are plenty more idiosyncrasies you have to pick up when learning the engine, and I definitely have more tips to share.  Like the last time I discussed the subject though, remember that these tips are going to be geared more towards the modern RPG Makers (so RPG Maker VX/VX Ace and RPG Maker MV).

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Rebel’s Writing Tips: Balancing an Intense World with a Story

Let’s say you’ve followed all my tips and tricks for world-building and now have the most robust and epic world for your story.  You’ve got a handful of cultures, you’ve got one-of-a-kind settings, and you even have a cast of characters from each and every location.  However, your world is so complex that you aren’t sure how to handle conveying the entire world to the readers of your story.  What do you do?

First off, fear not.  You are not alone and every world-building writer struggles with this issue at some point.  Even if you’ve checked out my post on integrating world and story, if there’s a lot of world on your plate it can still be a monumental and overwhelming task.  Some writers create worlds so vast that it takes an entire separate codex to convey every little detail written.  However, even this still leaves one in a difficult situation when balancing the depth of the world with the story.  As such, I’m going to walk you through five simple tips that you should bear in mind when writing your story and complex world together.  By following these, you should be well on your way to making sure your world doesn’t overwhelm while still being present.

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Rebel’s Writing Tips: Creating a Fantasy Calendar

For fantasy writers who get super into world-building, calendars are often a shiny element that many want to dive into creating.  After all, time dictates a lot of our lives, so what easier way is there to make a world feel unique?  There is also the simple fact that, unless set on Earth, there is no particular reason for a fantasy world to follow our time scale and divisions.  As such, despite being somewhat superfluous, calendars are a tempting aspect to delve into.

At the same time, though, many writers also get stumped by how to create them.  How many days per week?  What about hours per day?  Where should I put holidays?  There are a slew of issues to consider.  Thusly, today I wish to give you a step-by-step guide you can follow on your journey to make a calendar.  Of course, this is not a strict “do it this way” sort of ordeal, as you should tackle it in whatever order works for you.  However, I have tried to cover all the basics and put it in a sort of logical order that anyone can adjust to their needs.

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Rebel’s 5 Tips for Dealing with Social Anxiety

Like a lot of people, I suffer from some moderate social anxiety.  I have an extreme fear of talking to people on the phone, I freak over minor stuff like having to ask an authority figure a question, and I am the worst interviewer because of how nervous I get.  Yet, I am admittedly a lot better than I used to be ten years ago when my social anxiety was extremely crippling.  Even when you know your social anxiety is preventing your success, it can be a hard thing to improve upon.  However, today I would like to tell you it is possible to work at it and, over time, be less held back by it.  Thus, I’m going to give you my personal tips that have helped (and still help) me overcome my problems with social anxiety.

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Rebel’s 6 Tips for World-building a Culture

In my general world-building post, there was a lot that I covered in a “tip of the iceberg” sort of way.  While I have rectified this with governments by writing two super in-depth posts, there is one area I feel I need to address further still: culture.  When it comes to world-building, culture can be one heck of a monster to tackle.  There are a lot of ways that it physically manifests (clothing for example), and a lot of intangible ways that it manifests.  However, it is also a monster that, if done right, can create a living and breathing world for your story to exist in.  As such, today I would like to narrow down developing a culture for your story’s world with some more specific and poignant tips.

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Rebel’s Writing Guide: World-building for Governments Part 2

In the first part of my posts on world-building governments for stories, I discussed what actually constitutes a government in its most basic form.  Through it, I established the three core features of any government: laws, provide, and protect.  However, because I established the basic framework, this left little time to walk you through the various decisions you have to make in order to utilize the framework.  Today, though, we will be fixing that.  I’m going to walk you through the most major questions step by step into building a government for your world.  By establishing these components, you will ideally have a concrete system of government at the end.  How you utilize it will be up to you, but today we’ll make sure you can create it in the first place.

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