Rebel’s Writing Tips: Balancing an Intense World with a Story

Let’s say you’ve followed all my tips and tricks for world-building and now have the most robust and epic world for your story.  You’ve got a handful of cultures, you’ve got one-of-a-kind settings, and you even have a cast of characters from each and every location.  However, your world is so complex that you aren’t sure how to handle conveying the entire world to the readers of your story.  What do you do?

First off, fear not.  You are not alone and every world-building writer struggles with this issue at some point.  Even if you’ve checked out my post on integrating world and story, if there’s a lot of world on your plate it can still be a monumental and overwhelming task.  Some writers create worlds so vast that it takes an entire separate codex to convey every little detail written.  However, even this still leaves one in a difficult situation when balancing the depth of the world with the story.  As such, I’m going to walk you through five simple tips that you should bear in mind when writing your story and complex world together.  By following these, you should be well on your way to making sure your world doesn’t overwhelm while still being present.

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Rebel’s Writing Tips: Creating a Fantasy Calendar

For fantasy writers who get super into world-building, calendars are often a shiny element that many want to dive into creating.  After all, time dictates a lot of our lives, so what easier way is there to make a world feel unique?  There is also the simple fact that, unless set on Earth, there is no particular reason for a fantasy world to follow our time scale and divisions.  As such, despite being somewhat superfluous, calendars are a tempting aspect to delve into.

At the same time, though, many writers also get stumped by how to create them.  How many days per week?  What about hours per day?  Where should I put holidays?  There are a slew of issues to consider.  Thusly, today I wish to give you a step-by-step guide you can follow on your journey to make a calendar.  Of course, this is not a strict “do it this way” sort of ordeal, as you should tackle it in whatever order works for you.  However, I have tried to cover all the basics and put it in a sort of logical order that anyone can adjust to their needs.

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Game Story Analysis: Relating to Characters Fast in Detroit: Become Human

Warning: Spoilers Ahead for the beginning of Detroit: Become Human.

 

 

As I did a previous week, this week we’re going to analyze a story and how it accomplishes a specific writing element.  In this week’s case, we’re taking a look at Detroit: Become Human and how I believe the game manages to give us an immediate connection to the three playable characters: Connor, Markus, and Kara.  Obviously, this is simply my opinion, but I think it is an analysis worth tackling.

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Rebel’s 6 Tips for World-building a Culture

In my general world-building post, there was a lot that I covered in a “tip of the iceberg” sort of way.  While I have rectified this with governments by writing two super in-depth posts, there is one area I feel I need to address further still: culture.  When it comes to world-building, culture can be one heck of a monster to tackle.  There are a lot of ways that it physically manifests (clothing for example), and a lot of intangible ways that it manifests.  However, it is also a monster that, if done right, can create a living and breathing world for your story to exist in.  As such, today I would like to narrow down developing a culture for your story’s world with some more specific and poignant tips.

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Rebel’s Writing Guide: World-building for Governments Part 2

In the first part of my posts on world-building governments for stories, I discussed what actually constitutes a government in its most basic form.  Through it, I established the three core features of any government: laws, provide, and protect.  However, because I established the basic framework, this left little time to walk you through the various decisions you have to make in order to utilize the framework.  Today, though, we will be fixing that.  I’m going to walk you through the most major questions step by step into building a government for your world.  By establishing these components, you will ideally have a concrete system of government at the end.  How you utilize it will be up to you, but today we’ll make sure you can create it in the first place.

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Rebel’s Writing Guide: World-building for Governments Part 1

There are a lot of difficult aspects when it comes to world-building for your stories.  However, in my personal experience there is a universal aspect people struggle with more than anything else: governments.  In our modern age, governments are a tangle of complications, regardless of whether they’re a democracy or a monarchy.  As such, it can be intimidating for any writer to try and use them as inspiration, which results in numerous stories hand waving them when they come up.  For many stories, this is fine since the function of the government plays little to no role.  However, for other stories that span a much more worldly setting, a weak government can result in some glaring plot holes that some readers may not ignore.

The point I’m getting at is it’s important to know how to build a government for a story.  Thankfully, I am here this week to walk you through in-depth on how to get into the right mind-set for building a government.  However, there is a lot to talk about, so I will be breaking this post into two parts.  In this first post, I will be discussing what a government is at its base level when you break it down to its simplest form.  In the next post, I will be walking you through the key areas covered in this post, going a bit more in-depth and addressing key questions you should be able to answer.  Hopefully after this week, you’ll be more prepared to handle governments in general.

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Game Story Analysis: A Way Out’s Plot Twist

MAJOR SPOILERS AHEAD FOR A WAY OUT!

 

 

While normally Fridays are for literary analysis, this week I’m going to try a different approach.  Instead of evaluating meaning and such, I am going to examine a story on a more technical level.  In so doing, I hope to express how a story accomplished a certain writing feat so that others may take the analysis and apply it to their own writing.  Given that this is a new sort of post, I only hope that others cut me a little slack on the execution.

All that garble out of the way, I feel the most appropriate place to start is an analysis of the plot twist in the new game A Way Out.  Unsurprisingly, this is not a post for those who do not want to be spoiled.  For those who already know or don’t care, today I’m going to examine why I believe the plot twist for this game’s story really works.  Obviously, this is going to be my opinion, and you don’t need to agree with it.  However, I hope you will allow me to go through my analysis with an open mind.

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Rebel’s 4 Writing Tips for Integrating World & Story

In last week’s post, I walked everyone through the general steps it takes to build a world/setting for your story.  However, given these posts can’t be a book length ordeal, there were a lot of points I had to leave out for the sake of time.  Be assured, however, there is a lot more to world-building, and I will even go more in depth on some of those points I previously brought up.  For today’s post, though, I would like to take what I consider the next step after performing your general world-building: adding to it for better story integration.

Now, before I begin, this post will not be a step-by-step guide on how to talk about your world in the story.  Instead, I am focusing on the outside world-building aspects like last post; the difference is that I will be delving into things you can add and consider for your world that will help meld it to the story.

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Rebel’s 5 Tips for General World-Building

One of the aspects I love most about creating a new story is developing the world.  The world/setting is a vital component to any story, and it can be just as interesting in its existence as the character and plots happening within it.  There’s also no limit to what you can do with a world either!  You want waterfalls to go up instead of down?  You can do that.  Want a culture that combines Wild West aesthetics with elves?  You can do that.  Worlds open up the door to a multitude of possibilities, particularly when it comes to characters and how they meander through the world you create.  If used wisely, your creativity in the world can create conflicts that would not be possible otherwise.

However, despite loving and mentioning worlds a lot in other posts, I have yet to really make a general world-building post.  Today, I am going to fix this travesty of a situation and guide you through how to start building your own story world.  Keep in mind this post will be a bit biased towards fantasy and science fiction, but with some ingenuity you can use these tips for worlds that have more realistic settings as well.

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