Rebel’s Sharing Stuff Sunday #40

Welcome to my weekly post where I share awesome stuff I encountered throughout the week.  You’ll find a variety of things here including (but not limited to) links to comics, articles, YouTube videos, and show recommendations.  If you’d like to find potentially new things, I encourage you to tune in every Sunday and check out what gets posted!

Continue reading


Some Thoughts on “Love of Life”

“Love of Life” by Jack London is one of those stories you come away from completely horrified.  There are certain types of scenarios we know exist, and yet our minds often choose not to dwell on them.  To do so would mean to accept the true, horrific experience they would be.  “Love of Life” chooses to dwell on one of these scenarios, in this case what almost starving to death is like.  However, within this tale we examine a dark take on what it means to survive by all means necessary and what we may lose in the process.  As always, the following is my own interpretation of the story and not the only interpretation possible.

Continue reading

RV Movie Reviews: Solo: A Star Wars Story

Warning: Spoilers ahead for Solo: A Star Wars Story.  Read at your own peril.  This is your chance to click away.



As I mentioned in my review of The Last Jedi, I don’t see many movies.  However, I make exception for Star Wars, because it’s, well, Star Wars.  Going in though, I never expect much, as the newer Star Wars films are extremely flawed.  Not unenjoyable per say, but technically flawed in many ways.  So, what then did I think of Solo: A Star Wars Story?  Let’s run through my thoughts and feelings, and I’ll tell you just that.

Continue reading

Game Story Analysis: Relating to Characters Fast in Detroit: Become Human

Warning: Spoilers Ahead for the beginning of Detroit: Become Human.



As I did a previous week, this week we’re going to analyze a story and how it accomplishes a specific writing element.  In this week’s case, we’re taking a look at Detroit: Become Human and how I believe the game manages to give us an immediate connection to the three playable characters: Connor, Markus, and Kara.  Obviously, this is simply my opinion, but I think it is an analysis worth tackling.

Continue reading

Rebel’s 6 Tips for World-building a Culture

In my general world-building post, there was a lot that I covered in a “tip of the iceberg” sort of way.  While I have rectified this with governments by writing two super in-depth posts, there is one area I feel I need to address further still: culture.  When it comes to world-building, culture can be one heck of a monster to tackle.  There are a lot of ways that it physically manifests (clothing for example), and a lot of intangible ways that it manifests.  However, it is also a monster that, if done right, can create a living and breathing world for your story to exist in.  As such, today I would like to narrow down developing a culture for your story’s world with some more specific and poignant tips.

Continue reading

Rebel’s Writing Guide: World-building for Governments Part 2

In the first part of my posts on world-building governments for stories, I discussed what actually constitutes a government in its most basic form.  Through it, I established the three core features of any government: laws, provide, and protect.  However, because I established the basic framework, this left little time to walk you through the various decisions you have to make in order to utilize the framework.  Today, though, we will be fixing that.  I’m going to walk you through the most major questions step by step into building a government for your world.  By establishing these components, you will ideally have a concrete system of government at the end.  How you utilize it will be up to you, but today we’ll make sure you can create it in the first place.

Continue reading

Rebel’s Writing Guide: World-building for Governments Part 1

There are a lot of difficult aspects when it comes to world-building for your stories.  However, in my personal experience there is a universal aspect people struggle with more than anything else: governments.  In our modern age, governments are a tangle of complications, regardless of whether they’re a democracy or a monarchy.  As such, it can be intimidating for any writer to try and use them as inspiration, which results in numerous stories hand waving them when they come up.  For many stories, this is fine since the function of the government plays little to no role.  However, for other stories that span a much more worldly setting, a weak government can result in some glaring plot holes that some readers may not ignore.

The point I’m getting at is it’s important to know how to build a government for a story.  Thankfully, I am here this week to walk you through in-depth on how to get into the right mind-set for building a government.  However, there is a lot to talk about, so I will be breaking this post into two parts.  In this first post, I will be discussing what a government is at its base level when you break it down to its simplest form.  In the next post, I will be walking you through the key areas covered in this post, going a bit more in-depth and addressing key questions you should be able to answer.  Hopefully after this week, you’ll be more prepared to handle governments in general.

Continue reading