Warning: Spoilers ahead for Dragon Age II and Kingdom Hearts.
Anyone who has played any sort of mission/quest based game is familiar with side quests. They’re those pesky optional quests that the player can choose to complete or not. Some are simple, such as delivering a package to the NPC in the next town. Some are challenging, like cave diving for a treasure. Then there’s also the invariably hard and cruel ones that have you defeat some optional boss that takes every ounce of your being to defeat. In either case, side quests come in a variety of flavors and vastly help to buffer the gameplay time.
However, not all side quests were created equal. In fact, some can be outright snore fests. Take, for instance, pretty much any optional quest in an MMORPG. In general, these fall into one of a few categories: kill a certain number of creatures, collect certain ingredients/items, or deliver something to an NPC. MMORPGs are very formulaic when it comes to this matter. While these side quests do earn you experience points (exp) and virtual money, they have little else to offer the player. They are, essentially, what makes a lot of MMORPGs grind-fests as it were. Single player games can often be guilty of the same thing, especially for the RPG genre in general.