Games and Writing the Silent Protagonist

WARNING: SPOILERS AHEAD FOR UNDERTALE!

 

One of the stranger polarizing issues I’ve come across in the game community is silent protagonists.  Some people love them and think they add to the immersion.  The player is not forced into a character’s dialogue choices, and they can feel more like they are the character due to the silence.  Other people hate them.  They often view it as a developer being lazy, and they also believe that it makes a character very flat since they have no real personality without dialogue to convey it.

This being the case, indie devs and homebrew devs may find themselves in an odd situation.  Should they risk people’s ire and make a silent protagonist, or should they risk a different people’s ire and have their character have spoken dialogue?  This can be a crucial decision when handling the writing of a game.  However, it is my opinion that what matters more is the protagonist is written and executed well, regardless of whether or not they’re silent.  Thus, today I would like to bring to you three questions you can ask yourself before you decide to make your protagonist silent or not.  These will prioritize the quality of the story versus other factors.

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